Plan
Innovators plan a script, instructions and physical or digital prototypes as user testing assets for each concept. For initial prototypes, the goal is to build something quick and scrappy that can easily be revised and re-tested.
The two testing assets needed:
Scripts
What tasks do we want users to test & how will we prompt them without steering them?
Prototypes
What are the most cost effective & quick ways to build prototypes that support the script’s tasks?
Build
Once a plan is in place, Innovators can begin creating the testable assets for each concept. These could be as simple as flashcards that represent a digital UI and 3D prints. To stay agile and keep costs low, develop user testing prototypes in-house, only sourcing from factories and fabrication shops where it’s critical for successful user testing.
Schedule
Once users from target demographics are recruited, schedule and test prototypes with them. Interactions are recorded & archived just like the user interviews.
Test Prototypes
Recording
We prepare scenarios for users to interact with prototypes to assess if they're intuitive and well-designed solutions. We may ask them to talk us through each step to have a clear sense of how they are perceiving the experience.
Instructions
We may simulate a real-world scenario like only providing pre-written instructions a product is intended to come with for users to follow.
Prototypes
3D prints and rapid prototyping methods will in most cases provide quick and accurate versions of designs we want to test.